Welcome to the GTC BMW Cup
The BMW Cup is an event organized by GT Champions (RWB Racing) and sponsored by our friends at HyPrix.
It’s a 6 round event, raced on Saturdays at 6 pm Eastern Time (10 pm GMT). It will be live streamed with commentary to YouTube, and will have BOP On and Tuning off, light damage, and will have the possibility of wet races in random events, with fuel and tire wear of 2x for both. Drivers may use any of the 3 BMW GT3 cars, on any round as they choose.
This Page Updated: 7-12-2023
Qualifier Starts July 8th
Schedule
All main series events start Saturdays at 6 pm ET / 10 PM GMT
EST: 6:00pm US Eastern | BST: 11:00pm UK London
Track changes may occur depending on game updates
Pre-Season Qualifiers will run July 8th
WATCH LIVE!
Lobby 1 (and probably lobby 2), with the top drivers in GT Champions, will be streamed LIVE, with commentary on our YouTube channel.
You can learn more about all our streaming platforms here: https://gtchampions.com/live
Cup Regulations
Race Regulations
- 1 Hour races
- x2 Tires/ x2 Fuel
- RS, RM, RH, IM, HW tires allowed
- BoP / Tuning OFF (Brake Bias Allowed)
- Comply with required Livery Items
- Grid order is set by FL times from previous round or pre-qualifier. Fastest First.
Livery Requirements: CLICK HERE
Schedule
Saturdays at 6:00 pm Eastern
Lobbies open about 30 minutes before race.
EST: 6:00 pm US Eastern
BST: 11:00 pm UK London
Track Info
Round | Course | Weather | TOD |
---|---|---|---|
Qualifier | Nurburgring GP | C05 | Afternoon |
1 | Sardegna A | Random | Afternoon |
2 | Dragon Trail Seaside | Random | Sunset |
3 | Tokyo East Clockwise | Random | Dawn |
4 | Deep Forest Reverse | Random | Afternoon |
5 | Barcelona No Chicane | Random | Evening |
6 | Mount Panorama | Random | Sunset |
Rule Book
Changes since last revision are in Yellow – Version 2023.6 – Updated Jul 9th, 2023 Click HERE to download the rule book.
Table of Contents
4. Pre-Season Qualifying – Nürburgring GP Course. 3
13. Mid-Season Registration & Reserve Drivers. 7
15. Rules Of Conduct For Driving. 8
18. RSVP
Instructions – CRITICAL INFORMATION.. 10
1.
Season Structure
1.1
Day and Time of Events
All events take place on Saturday’s
Races begin at 6:00 PM Eastern Time
(New York)
1.2 Season Schedule
There are 6
races (rounds) per season.
The
season schedule will be available when registration opens.
2. Class(s)
2.1 Class
Structure
2.1.1 – Drivers will be placed into
classes based on performance in the qualifiers, and past knowledge of driver
capability and pace.
2.1.2 – New drivers will be placed into
divisions based on perceived pace, or may be left out of a class until
performance is decided upon.
2.1.3 – Drivers may be moved into
different classes during the season. If so, their earned points will be moved
with them.
3. Registration
3.1 Registration Form
3.1.1 – Drivers must register using the provided
registration form.
A link to the Google form will/is provided in the
GTC Official Discord channel and on the website.
3.2 Registration Limit
There
is no limit to the number of drivers that can register.
3.2.1 – Full Time Slots
There will be only 60 slots available.
3.2.2 – Reserve Slots
Drivers who register after the first 60 are eligible to take one
of the 60 spots, should a driver leave the series.
3.3 Driver Numbers
3.3.1 – Driver numbers range from #0 through #999.
Leading zeroes are not allowed (e.g. #02).
3.3.2 – No two drivers may have the same driver
number. Drivers from the previous season have priority in retaining numbers.
3.3.3 – Drivers can
request a number in the #Driver Support channel on Discord. Once approved, they
will be listed in the official number list on the website in Driver Support.
3.3.4
– Drivers may retain their number from a previous season. If a driver misses 2
seasons, their number may be given to a new driver.
3.4 Disqualified and/or Not Qualified
Race
organizers retain the right to reject a registration. Some reason may include:
3.4.1 – Previous bans or
disqualifications for improper behavior or driving etiquette.
3.4.2 – Not Qualified
3.4.3 – Performance in previous
season(s)
3.4.4 – Organizers may recognize a bad qualifying run and move a
drive to another division.
3.4.5 – Previous season will be used to help align drivers to
their proper divisions, despite their qualifying time(s).
4. Pre-Season Qualifying – Nürburgring GP Course
4.1 Pre-Season Qualifying Structure
4.1.1 – After registration, all drivers will be
randomly places into a qualifying heat lobby
4.1.2 – Qualifier will be held to fill out the
main racing lobby(s) as described in this section
4.1.3 – Drivers that cannot commit to the entire
season DO NOT REGISTER please.
4.1.4 – Drivers that wish to be reserve may
register as a reserve in the registration form.
4.1.5 – Qualifiers will be run, and your FL time
from the qualifier will determine your initial placement in the 4 lobbies in
round 1.
4.1.6 – The top 2 finishers in each race
automatically earn a spot in Lobby 1. So there will be only 7 positions
available after that, based on your FL time, to get into Lobby 1.
4.1.7 – The top 2 finishers from each lobby will
be sorted by FL times in the pre-qualifier, and occupy the top 8 spots on the
grid for Round 1. The top 7 FL times from across the rest of the field will
occupy the last 7 spots in lobby 1, and will be sorted in order from fastest to
slowest.
4.2 – Pre-Season Qualifying Lobby Settings
4.2.1 – Only RS,RM tires will be allowed for
qualifying.
4.2.2 – Fuel and Tire wear will be x3
4.2.3 – Penalties will be set to weak, damage set
to light
4.2.4 – 30 minutes with 10 minute qualifier
4.2.4 – Open pit, run any strategy you want
4.2.5 – Lobbies will open 15-30 minutes before
heat is to begin.
4.2.6 – Track and other settings will be listed on
the website.
4.4 – Pre-Season Qualifying Lobby Settings
(specific)
4.4.1 – Race Settings
·
Grid Start, Fastest First, BOP on,
tuning off
·
Slipstream real, damage light
·
Fuel and tires x3, Grip real
·
Brake Balance Allowed
4.4.2 – Penalty Settings
·
Shortcut Weak, Wall
collision None
·
Correct vehicle off,
car collision on
·
Pit lane cutting on,
Ghosting off
·
Flag rules on
4.4.3 – Driving Options
·
Counter steering Assist prohibited,
all others assist no limit.
5. Car Assignment
5.1 Allowed Cars
5.1.1 – BMW Z4, M3 and M6 Endurance or M6 Sprint
may be used.
6. Livery Requirements
6.1 Livery Requirements
6.1.1 – Approved decals
May not contain profane language
May not contain pornography
May not contain smoking related
6.1.2 – Required decals
Must include all required decals as described in the #Livery-Regulations
channel on Discord.
These include, but are not limited to, official number placards,
sponsor logos and series logos.
6.1.3 – Required window banner must be used and may only include
the official single BMW Cup Window banner decal as described in the images. No
other decals may be present on the window banner location.
6.1.4 – Required decals shall be placed in the location where
indicated on the livery images.
6.1.5 – Required decals must be clearly visible in all locations.
6.1.6 – Required door placards must have the original background
as created and not rotated or skewed.
6.1.7 – Required door placard numbers must be white and legible.
6.1.8 – Winglet flag decals are required but can be for any
country you wish to identify/support.
6.1.9 – Class decals are
not required, but are encouraged.
6.2 Livery Approval
6.2.1 – Livery Approval
Livery must be submitted in the Livery Approval section on the
Discord event channel
A livery steward will approve or provide changes needed to be
approved.
6.2.2 – Livery steward decisions are final
6.2.3 – Livery’s must be submitted for approval before the first
race. All livery’s submitted, must be submitted no later than 24 hours before
the first race.
6.2.4 – Any changes to livery’s must be submitted for approval 24
hours or sooner before any round.
6.3 Livery Penalties
6.2.1 – Using unapproved livery’s
Drivers that arrive for a race with an un-approved livery, will be
banned from the next race until the livery is approved AND receive a drive
through penalty.
If the driver arrives for the next race with an un-approved
livery, they will be removed from the series, and not permitted to participate
in the current round.
7. Round(s) Qualifying
7.1 Lobby Qualifying
7.1.1
– Official lobbies will open 15-30 minutes before green flag.
7.1.2
– Race will be based on fastest first from the previous round or
pre-qualifiers.
8. Race Starts
8.1 Race Start – Grid Start False Check –
Set By Host (normal procedure)
8.1.1 – When all drivers are checked into the
race, the lobby host will sort the grid BY HOST to get the proper running
order, then start the race. A 2 min warning will be given before it starts.
8.2 Green Flag Start – (failed normal start
due to tech issue or red flag)
8.2.1 – When all drivers are checked into the
race, the lobby host will sort the grid BY HOST to get the proper running
order.
8.2.2 – The race will then start again as normal.
9. Race Format
9.1 Endurance Format
9.1.1 – Races are endurance, therefore the lobby
will be set with a timer.
All drivers will have the max of 180 seconds (3 min) to complete
the race on their final lap.
9.2 Require Tire Compounds
9.2.1 – There are no compulsory tire requirements,
run what you want, when you want.
9.3 Pit Window for Fuel and Tires
9.3.1 – There is no pit window. Pit whenever you
like.
9.4 Lobby Settings
9.4.1 – Race Settings
·
Grid is set by host, based on FL times from
previous round
·
Grid Start, Fastest First, BOP on,
tuning off
·
Slipstream real, damage light
·
Fuel and tires x2, Grip real
·
Brake Balance Allowed
9.4.2 – Penalty Settings
·
Shortcut Weak, Wall
collision None
·
Correct vehicle off,
car collision on
·
Pit lane cutting on,
Ghosting off
·
Flag rules on
9.4.5 – Driving Options
·
Counter steering Assist prohibited,
all others assist no limit.
10. Points/Championship(s)
10.1 Driver points
10.1.1 – Drivers are awarded points for their
final position placement and bonus points.
10.2 Points
|
Lobby 1 |
|
Lobby 2 |
|
Lobby 3 |
|
Lobby 4 |
|
||||
|
1 |
168 |
|
16 |
152 |
|
31 |
135 |
|
46 |
118 |
|
|
2 |
162 |
|
17 |
147 |
|
32 |
130 |
|
47 |
113 |
|
|
3 |
159 |
|
18 |
143 |
|
33 |
126 |
|
48 |
110 |
|
|
4 |
158 |
|
19 |
141 |
|
34 |
124 |
|
49 |
108 |
|
|
5 |
157 |
|
20 |
140 |
|
35 |
123 |
|
50 |
107 |
|
|
6 |
156 |
|
21 |
139 |
|
36 |
122 |
|
51 |
106 |
|
|
7 |
155 |
|
22 |
138 |
|
37 |
121 |
|
52 |
105 |
|
|
8 |
154 |
|
23 |
137 |
|
38 |
120 |
|
53 |
104 |
|
|
9 |
153 |
|
24 |
136 |
|
39 |
119 |
|
54 |
103 |
|
|
10 |
152 |
|
25 |
135 |
|
40 |
118 |
|
55 |
102 |
|
|
11 |
140 |
|
26 |
123 |
|
41 |
106 |
|
56 |
90 |
|
|
12 |
139 |
|
27 |
122 |
|
42 |
105 |
|
57 |
89 |
|
|
13 |
138 |
|
28 |
121 |
|
43 |
104 |
|
58 |
88 |
|
|
14 |
137 |
|
29 |
120 |
|
44 |
103 |
|
59 |
87 |
|
|
15 |
136 |
|
30 |
121 |
|
45 |
102 |
|
60 |
86 |
|
|
|
|
|
|
|
|
|
|
10.3 Resolving Ties in the Final Scores
10.3.1 – A tie is 2 drivers with the same point
totals at the end of the series. We will go to the
finishing positions, and the driver with the highest average finishing position
will take the lead points. First, we will look for a P1 finish, and if both
drivers have equal P1 finishes, we will go to P2 finishes, if both drivers have
equal P2 finishes will go to P3 finishes and so on.
10.4 Team Championships
10.4.1 –
Teams with 3 or more drivers may compete in a team championship as well.
10.4.2 – The top
3 scoring drivers from each team will score points towards their teams
championship points.
10.4.3 – If a team drops below 3
drivers, their points are removed, and will not be counted towards the team
championship
10.4.4 – If any team member is
disqualified from the series for any reason, their points will be removed. The replacement
drivers points will be brought with them into the team championship.
11. Dropped Round(s)
11.1
Drop Round
11.1.1 – There will be NO
drop rounds.
12. Attendance
12.1 Missed Rounds
12.1.1 – A driver who misses a round, must start
in the back of lobby 4, and earn their way back to the top with their FL time
in that race. Even if they finish first, their FL time will still determine
what lobby they will be in for the following round.
12.1.2 – If a driver misses 2 rounds, then they
are disqualified from the series…period. Disconnects do not count as a miss.
13. Mid-Season Registration & Reserve Drivers
13.1 Drivers may
register mid season, but must start at the back of
Lobby 4, if there is room.
13.2 Reserve Drivers
13.2.1 – Joining the ranks
Reserve drivers will always join the series by starting in lobby
4, ahead of any fulltime drivers that may have missed a round.
13.2.2 – Reserve drivers earn their own points for
themselves, or for their team if their points are the top 3 for their team.
13.2.3 – If a reserve driver participates in the
qualifier round, due to a missed event by a full time registered driver, their
FL time is recorded. If they participate in round 1, they will be placed
according to that FL time.
13.2.4 – If a reserve driver participates in a
heat race, due to a missed event by a full time driver, or is chosen to take a
full time driver spot, their FL time is recorded. If they participate in the
following round, they will be placed based on their FL time.
13.2.5 – Reserve drivers are ranked for
participation as follows
– First registered reserve driver has priority,
then we work down the list according to registration time.
– Reserve drivers must RSVP before the 48 hour
window, just the same as the full time drivers do.
– If a spot opens up for a reserve, they will be
added to the grid, and contacted accordingly.
14. Penalties
14.1 Shortcut and Pit Lane
Shortcut
penalties are set to weak and pit lane penalties are on.
14.2 Contact Incidents
14.2.1 – Contact/Punting
Any contact that culminates in damage to another vehicle may be
given a drive through, or other penalty in the next race. If the contact happens in the final round, stewards reserve the
right to adjust time/position according to the severity of the incident.
14.2.2 – Aggressive driving
Aggressive drivers will be given 2 warnings, after which they will
be removed from the series.
Aggressive driving can mean anything from dive bombing, pushing,
or unsafe maneuvers
14.2.3 – Steward Review
Contact incidents will be reviewed by the stewards after the race.
Contact incidents will result in penalties based on the severity
of the incident.
14.3 Types of Penalties
14.2.1 – Drivers may receive drive through
penalties, time penalties, position penalties, or race disqualifications,
depending on what the stewards determine is appropriate. The stewards may
disqualify a driver from a season outright depending on the severity of an
incident.
15. Rules Of Conduct For Driving
15.1 Unsafe Re-Entry
Drivers
recovering from an accident or returning to the track have no right of way
until they reach the apex of the following corner.
15.2 Blocking Moves
Drivers
are allowed to move once in an effort to defend a corner. Moving again is
considered blocking and may be penalized.
15.3 Lapped Cars (BLUE FLAG)
15.3.1 – Going a lap down
Lapped (or being lapped) drivers must make reasonable effort to
let lapping drivers pass unimpeded, by staying on the racing line and not “defending”.
15.3.2 – Unlapping
Lapped drivers are allowed to “unlap” themselves.
If a lapped driver has significant pace over the driver in front
of them that is on the lead lap, they may overtake them.
The lead lap driver is NOT responsible for yielding to a lapped
driver.
The lapped driver must make a safe overtake under normal race
conditions.
15.4 Qualifying Conduct
No blocking, dueling, or contact is permitted
during qualifying. During qualifying, drivers who are not, during their present
lap, able to set a personal best lap time, may not impede other drivers. Slipstream
in qualifying is allowed, but drivers may not, on the approach to a new timed
lap, wait to follow another car or give draft.
15.5 Brake-checking
Slowing
down needlessly with another car two (2) virtual meters or less behind is
prohibited.
15.6 Waiting/Self-Penalizing
A
driver who recognizes their own responsibility for a racing incident and who
slows down to return position to the wronged driver is considered to have
partially or fully self-penalized, and this should factor into the stewards’
decision on the incident.
15.7 Unprofessional Conduct
15.7.1 – Drivers may not engage in bullying or
pestering behavior toward other drivers who have right of way, such as repeated
slight contact, or flashing their headlights.
15.7.2 – Drivers who use the in-game chat system
in a way that distracts other drivers will be penalized accordingly.
15.7.3 – GTC Stewards have the right to penalize
drivers that appear to be blocking or slowing down other drivers on purpose or
by accident. Stewards have the right to penalize a driver if they appear to
demonstrate a significant slower pace after overtaking.
16. Red Flags
Organizers
and hosts can, according to their own discretion, call red flags or race
restarts.
16.1 Red Flags
16.1.1 – Red Flags MAY
be called by lobby host or broadcaster, for major incidents on
lap 1.
16.1.2 – Red flags may ONLY be called by the broadcaster or lobby
host.
16.1.3 – Red flags are called if 1 or more cars
are stuck on the grid
16.1.4 – Reg flags may be called if 1 or more
drivers are DC’d on the 1st lap. A DC
means their account left the lobby, not just the track.
16.1.5 – Only 2 red flags can be called for any
one round. After the 2nd is called, the next start goes, regardless
of conditions.
16.1.6 – Drivers that call a red flag in party
chat, are not official. Only the host or broadcaster may call red flags. If
drivers exit the race, and an “official” red flag has not been called, then
they will be given a DNF. So to be VERY CLEAR, if a driver is involved in an
incident, and says “red flag” or “red” or similar in the chat, and exits the
track, or a group of drivers call “red” or Red Flag” or similar and leave the
track, without the broadcaster or lobby host calling it, may receive a DNF, and
may receive a penalty for doing so.
16.2 Canceled Rounds
16.2.1 – Canceling a round is the discretion of
the lobby host.
16.2.2 – If there are significant network issues,
the host may cancel the round completely.
16.2.3 – A maximum of 30 minutes will be used to
get a race going to keep on schedule. If the race cannot start within 30
minutes from the original start time, the round will be canceled.
16.2.4 – If a race has completed more than 50% of
the race distance/time, and the lobby fails, the finishing order will be set to
the place on track for each driver (only if there is a broadcast or other
evidence to show the order).
16.2.5 – If a race has completed more than 50% of
the race distance/time, and the lobby fails, and there is no solid view of the
grid order, the race will be cancelled and zero points will be awarded.
16.2.6 – The race organizer(s) will make the
decision if the race will be re-scheduled or not.
17. Stewarding Reporting
Stewarding
is an important part of organized competition.
17.1 Driver Reporting
17.1.1 – Drivers have 24 hours from race finish to
submit a stewarding report using the TICKETS Incident Report channel in
Discord.
17.1.2 – GT Champions uses GT stewarding rule
sets, not F-1 rule sets, and as such, are less stringent.
17.1.3 – Only officially filed reports will be
reviewed. A DM to a division captain or steward will NOT be accepted.
17.1.4 – Drivers are encouraged to share video
footage from their vantage point, to support their claim(s).
17.2 Steward Review
17.2.1 – Stewards will review footage that is
available from either saved replay’s, live stream footage, or driver submitted
video evidence.
17.2.2 – Stewards will release an official
Incident Report as soon as possible.
17.2.3 – Stewards reserve the right to make
adjustments to penalties, even if not specifically listed in this rule book.
Not all incidents can be listed, and as such, stewards reserve the right to
assign penalties or not assign penalties for a specific incident, if it is not
specifically addressed in this rule book.
17.3 Driver Appeals
17.3.1 – Drivers will have 24 hours from the
steward incident report filing to appeal the decision.
17.3.2 – Appeals must be submitted using the
official Appeal Submission form, linked in Driver Resources on the website or
on Discord.
17.3.3 – Stewards will review the appeal, and may
or may not schedule a call or send DM’s to the drivers involved.
17.3.4 – Steward results after appeal are final.
There will be no further conversation with the stewards or drivers once the
final report is completed.
17.3.4 – Any arguing, disrespectful comments to
either drivers or stewards will not be tolerated, and may result in penalties
and/or expulsion from the tournament/series.
18. RSVP Instructions – CRITICAL
INFORMATION
18.1 RSVP Description
18.3.1 – GTC uses a Discord RSVP tool, for a
number of reasons.
·
Allows drivers to indicate
with they can or cannot attend a race
·
Allows drivers to see
start times in their own time zone(s)
·
Allows GTC Race Directors,
to see who will be participating
18.3.2 – ALL drivers MUST RSVP no later than 48
hours before race start. If you do not RSVP before the cutoff, you will NOT
be racing in
the next race, period. This RSVP is critical, this season, because we need to
set the grid orders, and place drivers in their proper lobbies. We need to have
time to alert drivers to which lobby they will be in, and have time to send
FR’s if needed, to the lobby hosts.
18.3.3 – If a driver is having trouble using
the RSVP feature, they must contact a @Staff member for help BEFORE the RSVP
window closes.
18.3.4 – Drivers that RSVP AFTER the 48 hour
window, will start in the back of Lobby 4.
RELEASE NOTES
19. Release Notes:
June
26, 2023 – Section 9.4.1, fuel/tires is x2 not x3
June
29, 2023 – Section 13 – added info about Reserve drivers. Also added new brake
balance feature for rounds in section 4 and section 9.
July
5, 2023 – Section 10 – Adjusted points per position, per lobby. The intent is
to encourage drivers to fight harder for the mid-pack positions and quell the
options to pit repeatedly, to get fresh tires for FL times. Section 7/8 had a
piece of info on lobby qualifiers that was added by accident. Check Section 7
and section 8.
July
9, 2023 – Multiple fixes. Please see highlighted areas in yellow.
What is HyPrix?
HyPrix (pronounced “hi” as in “hybrid” and “prix” as “pree”), is a graphic design agency/racing team hybrid, which has supported GT Champions for a couple years. Founder Julio Márquez, aka Pixteca, has worked with real life drivers as designer, photographer and videographer in regional series in Mexico, and has also worked as track photographer in Formula E and WEC.
In the simracing world, HyPrix supports leagues and drivers with designs for their social media pages, stream overlays, liveries, etc., while their drivers participate in everything from Gran Turismo, to iRacing, having won various events including this years Daytona 500 with driver John_YDG.
HyPrix has proudly supported GT Champions with their website design, event posters and stream overlays for the last few seasons.
You can find more info about HyPrix on their website, and follow them on their social media platforms:
Twitter: https://twitter.com/Hy_Prix
Instagram: https://www.instagram.com/hy_prix/
YouTube: https://www.youtube.com/channel/UCwJCLte-fqS2JYJfa1QQmbg
Dribbble (design portfolio): https://dribbble.com/pixteca
You can also find Pixteca in the GT Champions Discord!